//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "InputFiles.h" #include "Symbols.h" #include "lld/Common/Strings.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/STLExtras.h" namespace lld { namespace elf { // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in the // add*() functions, which are called by input files as they are parsed. There // is one add* function per symbol type. class SymbolTable { struct FilterOutPlaceholder { bool operator()(Symbol *S) const { return !S->isPlaceholder(); } }; using iterator = llvm::filter_iterator::const_iterator, FilterOutPlaceholder>; public: llvm::iterator_range symbols() const { return llvm::make_filter_range(symVector, FilterOutPlaceholder()); } void wrap(Symbol *sym, Symbol *real, Symbol *wrap); Symbol *insert(StringRef name); Symbol *addSymbol(const Symbol &newSym); void scanVersionScript(); Symbol *find(StringRef name); void handleDynamicList(); // Set of .so files to not link the same shared object file more than once. llvm::DenseMap soNames; // Comdat groups define "link once" sections. If two comdat groups have the // same name, only one of them is linked, and the other is ignored. This map // is used to uniquify them. llvm::DenseMap comdatGroups; private: std::vector findByVersion(SymbolVersion ver); std::vector findAllByVersion(SymbolVersion ver, bool includeNonDefault); llvm::StringMap> &getDemangledSyms(); bool assignExactVersion(SymbolVersion ver, uint16_t versionId, StringRef versionName, bool includeNonDefault); void assignWildcardVersion(SymbolVersion ver, uint16_t versionId, bool includeNonDefault); // The order the global symbols are in is not defined. We can use an arbitrary // order, but it has to be reproducible. That is true even when cross linking. // The default hashing of StringRef produces different results on 32 and 64 // bit systems so we use a map to a vector. That is arbitrary, deterministic // but a bit inefficient. // FIXME: Experiment with passing in a custom hashing or sorting the symbols // once symbol resolution is finished. llvm::DenseMap symMap; std::vector symVector; // A map from demangled symbol names to their symbol objects. // This mapping is 1:N because two symbols with different versions // can have the same name. We use this map to handle "extern C++ {}" // directive in version scripts. llvm::Optional>> demangledSyms; }; extern SymbolTable *symtab; } // namespace elf } // namespace lld #endif