/* -*- mode: C++; c-file-style: "stroustrup"; c-basic-offset: 4; -*- * * This file is part of the UPPAAL DBM library. * * The UPPAAL DBM library is free software; you can redistribute it * and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * * The UPPAAL DBM library is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with the UPPAAL DBM library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301 USA. */ // -*- mode: C++; c-file-style: "stroustrup"; c-basic-offset: 4; indent-tabs-mode: nil; -*- //////////////////////////////////////////////////////////////////// // // Filename : property.h (base) // // This file is a part of the UPPAAL toolkit. // Copyright (c) 1995 - 2003, Uppsala University and Aalborg University. // All right reserved. // // $Id: property.h,v 1.9 2004/08/17 14:55:18 behrmann Exp $ // ///////////////////////////////////////////////////////////////////// #ifndef INCLUDE_BASE_PROPERTY_H #define INCLUDE_BASE_PROPERTY_H #include "base/inttypes.h" namespace base { /** Global property types. * On a number of components there is * a setProperty method used to set a particular property. If we take * pipeline/components.h as an example we may have properties for * different kinds of buffers, such as, PWList. Implementations are * scattered in several modules so it is better to centralize all the * properties in one place. * Properties are expected to be used with methods * setProperty(property_t, const void*): for a given property there is * an expected type of data to read. */ typedef int const * property_t; /** We choose to let the compiler generate unique IDs for * the properties. This will also work for imported properties * from external plugins and it will ensure compatibility between * properties in different modules. This macro declares a property * (in a .cpp file). The property name must be declared extern in * a .h header (property.h in a proper module). For this to work * the macro MODULE_NAME must be declared locally in the .cpp file. */ #define DEF_PROPERTY(NAME) \ static const char string_##NAME[] = MODULE_NAME":"#NAME; \ base::property_t NAME = (base::property_t) string_##NAME /** This macro is used only for debugging and is used to * print the internal string used as a unique ID. */ #define PROPERTY2STRING(NAME) ((const char*)NAME) /* Properties for module "base" */ extern property_t EXACT_RELATION; ///< sets a relation flag, expects bool* extern property_t FLAG; ///< sets a generic flag, expects bool* extern property_t SIZE; ///< sets a generic size, expects uint32_t* } #endif // INCLUDE_BASE_PROPERTY_H