/* * This file is part of the program ltl2dstar (http://www.ltl2dstar.de/). * Copyright (C) 2005-2007 Joachim Klein * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NBA_I_H #define NBA_I_H #include "APMonom.hpp" #include "APElement.hpp" #include "APSet.hpp" /** * Simple virtual interface to the functions in a NBA needed by * parsers to construct an NBA. */ class NBA_I { public: /** Constructor */ virtual ~NBA_I() {}; /** * Create a new state. * @return the index of the new state */ virtual unsigned int nba_i_newState() = 0; /** * Add an edge from state from to state to * for the edges covered by the APMonom. * @param from the index of the 'from' state * @param m the APMonom * @param to the index of the 'to' state */ virtual void nba_i_addEdge(unsigned int from, APMonom& m, unsigned int to) = 0; /** * Get the underlying APSet * @return a const pointer to the APSet */ virtual APSet_cp nba_i_getAPSet() = 0; /** * Set the final flag (accepting) for a state. * @param state the state index * @param final the flag */ virtual void nba_i_setFinal(unsigned int state, bool final) = 0; /** * Set the state as the start state. * @param state the state index */ virtual void nba_i_setStartState(unsigned int state) = 0; }; #endif