//===- PredIteratorCache.h - pred_iterator Cache ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the PredIteratorCache class. // //===----------------------------------------------------------------------===// #ifndef LLVM_IR_PREDITERATORCACHE_H #define LLVM_IR_PREDITERATORCACHE_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallVector.h" #include "llvm/IR/CFG.h" #include "llvm/Support/Allocator.h" namespace llvm { /// PredIteratorCache - This class is an extremely trivial cache for /// predecessor iterator queries. This is useful for code that repeatedly /// wants the predecessor list for the same blocks. class PredIteratorCache { /// BlockToPredsMap - Pointer to null-terminated list. DenseMap BlockToPredsMap; DenseMap BlockToPredCountMap; /// Memory - This is the space that holds cached preds. BumpPtrAllocator Memory; private: /// GetPreds - Get a cached list for the null-terminated predecessor list of /// the specified block. This can be used in a loop like this: /// for (BasicBlock **PI = PredCache->GetPreds(BB); *PI; ++PI) /// use(*PI); /// instead of: /// for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) BasicBlock **GetPreds(BasicBlock *BB) { BasicBlock **&Entry = BlockToPredsMap[BB]; if (Entry) return Entry; SmallVector PredCache(pred_begin(BB), pred_end(BB)); PredCache.push_back(nullptr); // null terminator. BlockToPredCountMap[BB] = PredCache.size() - 1; Entry = Memory.Allocate(PredCache.size()); std::copy(PredCache.begin(), PredCache.end(), Entry); return Entry; } unsigned GetNumPreds(BasicBlock *BB) { GetPreds(BB); return BlockToPredCountMap[BB]; } public: size_t size(BasicBlock *BB) { return GetNumPreds(BB); } ArrayRef get(BasicBlock *BB) { return makeArrayRef(GetPreds(BB), GetNumPreds(BB)); } /// clear - Remove all information. void clear() { BlockToPredsMap.clear(); BlockToPredCountMap.clear(); Memory.Reset(); } }; } // end namespace llvm #endif