//===- M68kFrameLowering.h - Define frame lowering for M68k -*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// This file contains the M68k declaration of TargetFrameLowering class. /// //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_M68K_M68KFRAMELOWERING_H #define LLVM_LIB_TARGET_M68K_M68KFRAMELOWERING_H #include "M68k.h" #include "llvm/CodeGen/TargetFrameLowering.h" namespace llvm { class MachineInstrBuilder; class MCCFIInstruction; class M68kSubtarget; class M68kRegisterInfo; struct Align; class M68kFrameLowering : public TargetFrameLowering { // Cached subtarget predicates. const M68kSubtarget &STI; const TargetInstrInfo &TII; const M68kRegisterInfo *TRI; /// Stack slot size in bytes. unsigned SlotSize; unsigned StackPtr; /// If we're forcing a stack realignment we can't rely on just the frame /// info, we need to know the ABI stack alignment as well in case we have a /// call out. Otherwise just make sure we have some alignment - we'll go /// with the minimum SlotSize. uint64_t calculateMaxStackAlign(const MachineFunction &MF) const; /// Adjusts the stack pointer using LEA, SUB, or ADD. MachineInstrBuilder BuildStackAdjustment(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL, int64_t Offset, bool InEpilogue) const; /// Aligns the stack pointer by ANDing it with -MaxAlign. void BuildStackAlignAND(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL, unsigned Reg, uint64_t MaxAlign) const; /// Wraps up getting a CFI index and building a MachineInstr for it. void BuildCFI(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL, const MCCFIInstruction &CFIInst) const; void emitPrologueCalleeSavedFrameMoves(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL) const; unsigned getPSPSlotOffsetFromSP(const MachineFunction &MF) const; public: explicit M68kFrameLowering(const M68kSubtarget &sti, Align Alignment); static const M68kFrameLowering *create(const M68kSubtarget &ST); /// This method is called during prolog/epilog code insertion to eliminate /// call frame setup and destroy pseudo instructions (but only if the Target /// is using them). It is responsible for eliminating these instructions, /// replacing them with concrete instructions. This method need only be /// implemented if using call frame setup/destroy pseudo instructions. /// Returns an iterator pointing to the instruction after the replaced one. MachineBasicBlock::iterator eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI) const override; /// Insert prolog code into the function. void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override; /// Insert epilog code into the function. void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override; /// This method determines which of the registers reported by /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved. /// The default implementation checks populates the \p SavedRegs bitset with /// all registers which are modified in the function, targets may override /// this function to save additional registers. /// This method also sets up the register scavenger ensuring there is a free /// register or a frameindex available. void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, RegScavenger *RS = nullptr) const override; /// Allows target to override spill slot assignment logic. If implemented, /// assignCalleeSavedSpillSlots() should assign frame slots to all CSI /// entries and return true. If this method returns false, spill slots will /// be assigned using generic implementation. assignCalleeSavedSpillSlots() /// may add, delete or rearrange elements of CSI. bool assignCalleeSavedSpillSlots(MachineFunction &MF, const TargetRegisterInfo *TRI, std::vector &CSI) const override; /// Issues instruction(s) to spill all callee saved registers and returns /// true if it isn't possible / profitable to do so by issuing a series of /// store instructions via storeRegToStackSlot(). Returns false otherwise. bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, ArrayRef CSI, const TargetRegisterInfo *TRI) const override; /// Issues instruction(s) to restore all callee saved registers and returns /// true if it isn't possible / profitable to do so by issuing a series of /// load instructions via loadRegToStackSlot(). Returns false otherwise. bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, MutableArrayRef CSI, const TargetRegisterInfo *TRI) const override; /// Return true if the specified function should have a dedicated frame /// pointer register. This is true if the function has variable sized /// allocas, if it needs dynamic stack realignment, if frame pointer /// elimination is disabled, or if the frame address is taken. bool hasFP(const MachineFunction &MF) const override; /// Under normal circumstances, when a frame pointer is not required, we /// reserve argument space for call sites in the function immediately on /// entry to the current function. This eliminates the need for add/sub sp /// brackets around call sites. Returns true if the call frame is included as /// part of the stack frame. bool hasReservedCallFrame(const MachineFunction &MF) const override; /// If there is a reserved call frame, the call frame pseudos can be /// simplified. Having a FP, as in the default implementation, is not /// sufficient here since we can't always use it. Use a more nuanced /// condition. bool canSimplifyCallFramePseudos(const MachineFunction &MF) const override; // Do we need to perform FI resolution for this function. Normally, this is // required only when the function has any stack objects. However, FI // resolution actually has another job, not apparent from the title - it // resolves callframe setup/destroy that were not simplified earlier. // // So, this is required for M68k functions that have push sequences even // when there are no stack objects. bool needsFrameIndexResolution(const MachineFunction &MF) const override; /// This method should return the base register and offset used to reference /// a frame index location. The offset is returned directly, and the base /// register is returned via FrameReg. StackOffset getFrameIndexReference(const MachineFunction &MF, int FI, Register &FrameReg) const override; /// Check the instruction before/after the passed instruction. If /// it is an ADD/SUB/LEA instruction it is deleted argument and the /// stack adjustment is returned as a positive value for ADD/LEA and /// a negative for SUB. int mergeSPUpdates(MachineBasicBlock &MBB, MachineBasicBlock::iterator &MBBI, bool doMergeWithPrevious) const; /// Emit a series of instructions to increment / decrement the stack /// pointer by a constant value. void emitSPUpdate(MachineBasicBlock &MBB, MachineBasicBlock::iterator &MBBI, int64_t NumBytes, bool InEpilogue) const; }; } // namespace llvm #endif